Local US Casino Finder (2021) - Find Casinos Near You
Local US Casino Finder (2021) - Find Casinos Near You
Native Lights Casino – Tonkawa Casinos
Casino Near Ark City - sc2strat.net
CASINOS in & near LITTLE ROCK, ARKANSAS - 2021 up-to-date list
The Best Arkansas City Casino Hotels & Resorts - Free
Home - Saracen Casino Resort : Saracen Casino Resort
Casinos in or near Arkansas City, Kansas KS
Casino Near Ark City - Complexx Suisse
Arkansas Casinos & Gambling in Arkansas
Casino Near Ark City Ks - SC2Strat.Net
casino near ark city
casino near ark city - win
My 2021 Portfolio
Albeit a week late, I want to share my 2021 portfolio for documentation purposes and for whoever is interested. I aimed to balance risk in this portfolio with some growth names and legacy plays. Down to brass tacks, I am putting my money in the highest quality companies (in my view) across a diverse set of industries I find attractive. Some of these names are overvalued in the short term. However, I have realized I am not in the business of beating Wall Street’s pricing, but would rather hold high-quality companies that I believe will grow faster that the market in the long term. In other words, I am totally fine paying a short-term premium for growth and quality. Below is a summary of the portfolio and big picture reasoning behind each investment. I'm definitely open to any feedback.
Company
Ticker
Entry Price
Exposure
ARK Genomic Revolution ETF
ARKG
$93.26
6.60%
CrowdStrike
CRWD
$211.82
11.78%
Disney
DIS
$181.18
10.53%
Enphase Energy
ENPH
$175.47
7.98%
Evolution Gaming Group
EVVTY
$101.02
12.77%
Facebook
FB
$273.16
11.05%
Redfin
RDFN
$68.63
10.41%
Teladoc
TDOC
$199.96
9.60%
Sea Ltd
SE
$199.05
14.09%
Waste Connections
WCN
$102.57
5.19%
ARK Genomic Revolution ETF (BATS: ARKG) - Invests in companies advancing genomics. The companies held in ARKG may develop, produce or enable: CRISPR, Targeted Therapeutics, Bioinformatics, Molecular Diagnostics, Stem Cells, Agricultural Biology.
Innovative industry. Since 2003 the cost to sequence a human genome has dropped from nearly $3bn to less than $1,000. ARK believes that as costs continue to drop, genomic sequencing will become a standard of care in oncology. It will introduce more science into healthcare decision making, enable personalized medicine, and accelerate drug discovery. ARK estimates that genomic sequencing revenues will grow 43% at an annual rate, from $3.5bn last year to $21bn in 2024.
Cathie Wood. She’s a beast stock picker. Out of all the ETFs she runs, her closest competitor trailed by 60%. Her worst ETF still doubled investors' money. Her strategy is to make investments into companies that she considers incredibly transformational and she has seen success doing it.
CrowdStrike (NASDAQ: CRWD) - Cybersecurity technology company that provides endpoint security, threat intelligence, and cyber attack response services.
Best in class technology. Remember about a week ago a bunch of Russian hackers breached SolarWinds? The same hackers also tried to hack CrowdSrike at the same time but were unsuccessful. I’ve wandered on to a bunch of cybersecurity forums, and the general consensus is CrowdStrike has developed the best cybersecurity solution by miles. CRWD is the undisputed leader in cybersecurity.
“Pick-and-shovel” investment into the world’s increasing digitization. Even in the absence of COVID, cybersecurity remains a key component of the world’s increasing digitization as cyberthreats have been an ongoing issue from the onset of the internet. In the last decade we have seen a bunch of hacks where companies have exposed sensitive customer information. It seems companies are just starting to realize the importance of cybersecurity.
Disney (NYSE: DIS) - Worldwide entertainment company that you all are probably familiar with.
Reopening trade. In 2019, parks generated 45% of total operating income for DIS. Full reopening and attendance in parks will be slow, but certainly benefit DIS when it happens. The company has been executing on several other segments in the meantime (i.e. streaming). It has proved competitive, increasing the margin of safety if parks take longer to reopen.
Fast-growing streaming division. DIS has proved agile as it successfully launched a streaming service, Disney+, that has already gained 86mn+ subscribers which was the company’s original 5 year target. This is promising as it shows management can adapt to rapidly changing technology trends.
Enphase Energy (NASDAQ: ENPH) - Designs and manufactures software-driven home energy solutions that span solar generation, home energy storage and web-based monitoring and control.
Shift to clean energy; ENPH emerging as market leader. Going into 2021, sentiments towards solar have been at an all time high. This trend is expected to continue, especially after the Georgia run-off results. Solar firms are expected to benefit from extended tax incentives on both the consumer and producer ends.
Technological advantage. ENPH has developed the industry leading solution and is rapidly taking market share from its primary competitor, SolarEdge. Pricing reflects this, but it's expected to continue. Among key competitors, Enphase has been one of the lowest cost producers. Its low-cost structure is a major contributing factor to its improving margins.
Evolution Gaming Group (OTC: EVVTY) - Swedish company that develops, produces, markets and licenses integrated B2B live casino solutions for gaming operators.
Early mover advantage. Evolution’s lack of competition enables it to rapidly grow in new markets and create a loyal customer base, with high switching costs. The company has effectively grown EBITA margins from 41.6% in 1Q18 to 64.8% in 3Q20. Margin expansion is expected to continue.
Massive untapped markets. Europe is estimated to be around $2.5bn (EVVTY has 50% market share), Asian market is ~15x the size of Europe (150% YoY growth for EVVTY in Asia). North America’s market is ~$210mn, a 42% increase YoY, with NJ and PA the only states currently operating (NY looks promising). Management thinks the US will be the largest in the long-term.
Undetected from Wall Street. Evolution has almost no analyst coverage in the US and very minimal coverage in Europe, presenting opportunity for additional growth as institutional money managers recognize this opportunity and draw attention to the stock. Additionally, Evolution has a founder-led management team that is highly aligned with shareholders (mgmt owns over 30% of the stock).
Facebook (NASDAQ: FB) - Enables people to connect through devices. It’s products include Facebook, Instagram, Messenger, WhatsApp and Oculus.
Zuck. It’s not a question of who is the next Jobs/Bezos/Gates/Zuck, because Zuck is super young. He has a history of being able to execute: IG acquisition / transition from desktop to mobile / denying multiple acquisition opportunities in his twenties.
Undervalued. FB is the cheapest among the FAANG stocks, yet has some of the highest growth rates. This is mainly because of its continuous political scandals. With Trump out of office, I think FB has a chance to stay out of trouble and start to realize higher multiples. The antitrust lawsuit is not a threat imo, it is actually an opportunity. If the govt forces FB to break up, we would get shares in the spin-offs, which would be valued at a higher multiple than FB. For example, if Instagram spun off from FB and traded at the same multiple as SNAP, Instagram’s market cap would be larger than FB’s.
Digitization of Real Estate (i.e. “iBuying”). Technology in RE is moving from being informational to transactional. Redfin’s iBuying service is dubbed “RedfinNow.” The service basically buys homes from sellers looking for a quick and convenient sale (close deals within 10-30 days). This segment isn’t profitable yet as it is just getting started, but promising as the management adapts to technology trends.
Inter-US Migration and housing outlook. People are moving out of the cities because of COVID / trying to avoid taxes / etc. which increases demand for Redfin’s services. With interest rates extremely low (and no expectation for them to increase), homebuying demand should continue to grow.
RDFN most attractively valued compared to Z and OPEN, with the most upside potential given its market cap ~$7bn. Some are predicting RDFN might start offering rental services as well. RDFN has the best LT margin potential.
Teladoc Health (NYSE: TDOC) - Provides virtual healthcare services on a B2B basis to its clients and provides services to consumers directly and through channel partners.
Competitive positioning in industry ripe for disruption. Healthcare is a huge market yet to be significantly disrupted. COVID has accelerated this disruption. Providers who were once opposed to telemedicine now realize its benefits and several regulatory changes are promising for telemedicines growth potential. Medicare and other government-sponsored coverage is expected to include telemedicine benefits, increasing TDOC’s TAM.
Livongo acquisition. From the consumer POV, this will increase access to healthcare at a lower cost. Teladoc will have access to a larger amount of data it can interpret to refine its services and monetization strategies.
Sea Ltd (NYSE: SE) - Digital entertainment, electronic commerce, and digital financial services. The Company operates three business segments: Garena, Shopee, and SeaMonkey. The Company’s digital entertainment business, Garena, is a global game developer and publisher with a presence in Southeast Asia, Taiwan, and Latin America. Garena provides access to mobile and personal computer online games. Shopee provides users with a shopping environment that is supported by integrated payment, logistics, fulfillment, and other value-added services. SeaMonkey business is a digital financial services provider. SeaMonkey offers e-wallet services, payment processing, credit related digital financial offerings, and other financial products.
Diversified consumer internet company with market-leading position. Sea caters to Southeast Asia and Taiwan, providing its online gaming, e-commerce, and payment platforms. Shopee has overtaken competitors, it is widening its market share lead. ESports is a rapidly growing market (15.7% YoY to $1.1bn in 2020) and Sea is outpacing market growth.
Pay for quality. The best companies keep going up for years in a row, and I think Sea is in the early stages of being classified as such a company. It’s worth $100bn but has effectively proved its ability to identify opportunities and expand business lines.
Still early stages of developing its consumer banking business, so we get the security of a bigger, established company with upside for an additional, lucrative business line such as fintech.
Waste Connections Inc. (NYSE: WCN) - Waste services company that provides non-hazardous waste collection, transfer, disposal and recycling services.
Recession resilient; re-opening trade. The waste management industry is recession resilient, it will always be around.
Non-hazardous waste collection. With a progressive government likely to push climate initiatives, recycling and non-hazardous waste collection are likely to benefit on the back end.
WCN has a large moat; there isn’t much of a competitive threat the way the industry operates. Management’s strategy is to generally only spend what FCF is available. This enables the company to make acquisitions while handling its debt load. Great for stable growth.
P.S. I have two other accounts - one with about 40 growth stocks and another with about 10 big names / ETFs. However, this portfolio has the largest allocation for 2021. My first time trying a more concentrated approach.
A return to gaming in 2020: catching up on a missed decade.
Prior to this year, it’s no exaggeration to say that the only game I’d played in full since about 2010 was the original BioShock. Not really sure why I stepped away from gaming - probably just some usual combination of life getting in the way and dodgy prioritisation. Then, like many others, I became acquainted with a boatload of surplus indoor time this year, and chose to find my way back with an N3DS and a Switch. Turns out I really missed it. I’ve been slowly playing through a variety of titles I missed the first time around, as well as various others I’ve stumbled across along the way. In compiling this list, I have learned that my gameplay times are crushingly slow, people have extremely strong opinions about the Paper Mario series and actually it turns out a really poorly specced PC was holding me back from gaming all this time. Would love to hear what others thought of this selection of games, especially those who hold dissenting opinions about my DNF list (I expect plenty in support of Xenoblade, lol). Be warned this is all through the lens of someone who is plainly just thrilled to be back in the fold and has zero concerns spending way more time than necessary to complete games! I suspect I have more patience and rosier-tinted glasses as compared to the average weathered gamer, so would also be interested to hear how my experiences stack up in the wider gaming context. The Legend of Zelda: A Link Between WorldsTotal play time: ~30 hours Zelda factored little in my adolescent years, and apart from renting OoT a handful of times for the 64 (and spamming bombs in SSB) this is pretty much the only Zelda experience I've had. It's kind of a blessing and a curse, from what I can tell: I have none of the hangups but equally none of the emotional connection that often seems to accompany the franchise. I really only played this because it had been given to me and came highly recommended. But this was about as good as introductions get - sure, it helped that this was essentially the first console game I'd played in its entirety in over a decade, but the game is clearly exceptional by all accounts. It seems I love a good gameplay mechanic where it doesn't tip into gimmickry, and the wall merge system I found novel, baffling and satisfying without ever being too frustrating. I obviously can't speak to the nostalgia aspect of it, but coming to it fresh was a charming experience. It's pretty hard not to be at least casually familiar with aspects of Zelda lore, and I liked that there weren't any lengthy cutscenes (looking at you, Ōkami) or tedious tutorials to slog through. The storytelling is a little naff but not distractingly so, and for me the pretty predictable ending was offset by the fun final boss battle. And you sure do feel good solving some of those puzzles. I'm not yet game to branch out into the open world of BotW, but I'm pretty glad my maiden Zelda foray was this one instead. More games ought to allow one to become a painting. Highlights: big bomb flower lols, boss battles that were satisfying / a great relief to complete Ōkami HDTotal play time: 50:57:29Completion %: 50/100 stray beads I remember seeing promo material for this game back when it was first released and thinking the brush mechanic was dope - a hype disproportionate to the amount of PS2 I owned (none). So regardless I was probably always going to be predisposed to like this game. This was the first game I finished on the Switch and I enjoyed it immensely. The art style is killer and helps it look great for a game of its age into the bargain, the brush mechanic and the puzzle element it introduces feels integrated rather than gimmicky, and the storytelling is rich and humorous. I know others have commented that the game is overly long, but I enjoyed being in the world enough that it never felt a slog. (This coming from someone who has played 100+ hours of Picross but…) I will agree that the combat system was pretty whatever, though. I am a pretty rubbish gamer by conventional skill standards and even I found this game wildly easy, but I think that also speaks to my enjoyment of the game as an all-round narrative experience rather than pure mechanics. An additional dishonorable mention for having to fight Orochi no less than three times?! Sure, going back in time was a pretty neat narrative arc and I could forgive repeating the fight in that context, but by the Ark I was sure they had to be taking the piss. Unlocking the additional skins gives this game some replay potential for me, especially the photorealistic wolf, laughable only in hindsight. The existence of about twice as many stray beads as I collected also means I may dip in and out in future, but mostly I have minimal desire to bring my dragon-head-whacking count up to 48. Nevertheless, a pretty inimitable experience, even if it took me a decade and a half to get there. Highlights: the dang art style, drawing an emoji face for my demon mask and seeing it show up again in Sei-an City Paper Mario: Sticker StarTotal play time: ~30 hours I can understand the criticism of this game: the combat system sucks and makes traversing through the world often not very fun, the characters are unmemorable, the necessity of having certain stickers to win certain fights is infuriating, the plot is generic, the lack of levelling up is nonsense. None of that stopped me from enjoying this game, though! Take that! As always, this was probably helped immensely by the nostalgia I carry for the original Paper Mario on the 64 and the fact I hadn’t really had any other Mario games to compare it to for a long time. The super vitriolic abuse it seems to cop online feels a bit disproportionate but. From poking around the series, it looks like one that people are particularly vocal about, with the only correct answer being “TTYD is the best game in the series and all other future titles will be held against this specific benchmark”. Honestly I’m just glad I played this game without the knowledge of what the gaming community thought of it, because I don’t think this is a genuinely bad game. Kirby: Planet RobobotTotal play time: ~20 hoursCompletion %: 81% Evidently I rather enjoy the cute-thing-in-a-mech-suit genre, between this game and Gato Roboto. But I have very fond memories of playing The Crystal Shards and am a Kirby main (lol) in SSB so I could probably be coerced into playing literally any Kirby game. I don’t have too much to say about this game; I think anyone familiar with the franchise will understand pretty much how it plays, but the mech suit mechanic is a heap of fun, with copy abilities possible both in and out of the suit. There were some little details that I thought were quite fun: the collection of stickers that you can use to decorate your mech was bonus entertainment, the variety of gameplay styles in the final boss battle, the remote control Kirby in the casino levels. It looks great, it’s charming, and as mentioned, I like an idiosyncratic feature that isn’t gimmicky, and I think the mech suit ticks that box. I picked up Extra Epic Yarn off the back of this, too - it just looks so dang sweet. What the Golf?Total play time: 08:24:56Completion %: 97%Total strokes: 11656Games I subsequently want to play: Superhot If there ever was a time for escapism, the middle of a pandemic seems to be a pretty good candidate, and I am certainly guilty of using this game as a bit of a feel-good salve. But what the golf, it was a grand old time, and I think we can all use the laughs it provides. I bought the game off the expectations set by the trailer and was happily not disappointed. This is a pretty straightforward game by all standards: simple overworld, three levels per stage, emphasis on silly in "silly physics". It feels like the schtick should get old pretty fast, but there's enough sly nods and references (and straight-up gameplay duplication) to keep it fresh and consistently funny. Caveat: pun disdainers avoid. It's the perfect game to dip in and out of - none of the stages are particularly long, and while some of the pacrown levels can be a bit frustrating, you're not at all forced to complete them in linear fashion. Nevertheless, I played this game in pretty lengthy stints, so the format isn't a barrier in that sense either. I know this is a fairly new game to the Switch, but it's been out on PC for a while it seems. I bought it only having seen it in the eShop, so if there was a hype train, it did not make a stop at my station. Highlights: the Superhot levels, WHAT?, the constant anticipation of what a button press would do in a new level Ori and the Blind ForestTotal play time: 14:44:46Completion %: 96%Total deaths: 488 It’s something of a classic, and evidently with good reason - I think I would have played this game for its art alone, but of course its reputation has since come to precede it. It runs really smoothly on the Switch, and the platforming is tight and enjoyable. Not sure how common it is in the wider world, but I really liked the save mechanic - as a chronic saver, I rather appreciated being responsible for setting my own save points, especially when it came to some of the more challenging sequences. I expected to struggle a lot with this one but I found the challenges fair, even the escape sequences, much as I may have wanted to burn down the Ginso Tree on the first few attempts. Feels like most people who’ve had an eye on it have played it by now, and there’s plenty of reviews out there for those on the fence to decide either way, but personally I’m very glad to have played and finished it. I’ve since been told that both the sequel and Hollow Knight eclipse this game, though I do have some idea of what to expect from both. Now if Will of the Wisps could just get a Switch port... MosaicTotal play time: ~3 hours I’d been wanting to pick this game up because a friend of mine had a hand in its creation, but I kind of could not have picked a worse time for it. Without spoiling anything, the premise of the game is being stuck in a very boring corporate dystopia, and a lot of the gameplay revolves around the repetition of your daily routines. Obviously this kind of experience can already be a little harrowing at the best of times, but in the middle of a global pandemic where time feels completely immaterial it was often a bit much. Certainly the gameplay won’t be for everyone; there is a lot of walking around in this game, and you can interact with various depressing billboards and your smartphone in ways you think might have some kind of a purpose but ultimately formally contribute nothing to your game - so in that sense, it’s kind of a bang on expression of its premise, though its messaging can be a little on the nose at times. If you’re into the visual style and can get down with the premise, this is a unique gaming experience which is both lovely and deeply unsettling at times. If you’re at all curious, the website gives a fairly clear mission statement of the game. Gato RobotoTotal play time: 05:23:28Completion %: 78% Short and sweet, this one, and looks and feels great. I’d never really picked myself as one for metroidvanias, but this game came onto my radar after Ori and I was looking for a shorter, punchy game in a similar style, and this delivered on expectations. As mentioned, I’m kind of crap at games, so the difficulty for this one felt about right for me. There were a handful of times the boss battles threatened to tip into frustration, but mostly it was just my timing being off (second stage of the mouse battle in the heater core comes to mind) as well as in the earlier parts of the game where I had just been lax in picking up healthkits. I’ve seen some complaints about it being too much of a Metroid clone, but you can’t get down with that criticism if you’ve never played Metroid *taps head*. Its short length seems to be another frequent comment, but if you’re going in with expectations suitably managed then I think there’s not too much to fault otherwise. But of course this is coming from someone who has played basically no metroidvanias in their life lol. And finally, my DNF list:
Katamari Damacy; abandoned after ~4 hours Heartbreaking for this to be on my list, but I am part of the small percentage that gets enormously motion sick from this game. A huge shame, because it’s one of those games I’ve wanted to play for literal decades now - I pushed through the first couple of levels but I just can’t make it work for me. The theme song has nevertheless taken up plenty of real estate in my brain.
Xenoblade Chronicles 3D; abandoned after ~2 hours This is probably a contentious choice to have on a list like this, though I clearly haven’t really given this a fair shake either. I think it’s probably partly to do with the learning curve of its rather involved format? Thinking of swapping this version out for the Switch one instead in the hope that might make it a bit more accessible to me.
Where the Water Tastes Like Wine; abandoned after ~2 hours The premise of this game is great, and I like its rather non-standard approach in defining what a game should look like, but it just plays so goddamn slow. I found travelling across the country extremely frustrating - none of the options were really any good - and it’s unfortunate because that makes up far and away the largest part of what you spend your time doing in this game. The voice acting is also great, but it never takes anywhere near as much time to scan the dialogue as it does to read it aloud, so most of the acting gets lost behind an A button mash anyway. I want to love this game, but I just never find myself wanting to reach for it.
Child of Light; abandoned after ~2 hours Call me petty, but I just could not manage to get past this game’s unbelievably naff rhyming dialogue. It made me want to skip through all the cutscenes and gave me no desire to attempt to follow the story. I thought the battle mechanic was quite interesting and enjoyable - not sure if this is common to other games in the genre, but it was new to me - but between the dialogue and an art style I didn’t really care for, this one’s been left by the wayside.
Wonder Boy: The Dragon’s Trap; abandoned after 01:48 I played the original Wonder Boy on a Sega Master back in the day and figured a remake of another game in the series might be fun, but I couldn’t really get into this one. Felt like it was going to be a bit grindy for my tastes. I do think it looks great and switching between the art styles is cool, but I don’t think I’ll be doing much more than dipping in and out, if even that.
Unlike my previous post, this post will be for original cities rather than renamed ones. These can be more fantastical than the real world, too, operated on superhero comic rules. Some people are born with superpowers. Magic and supernatural creatures are real, albeit kept secret from the mundane world. Aliens occasionally invade, advanced technology can be found in many mad scientist labs, but the world as a whole is still recognizable as our own.
Platinum City - A sparkling American east coast city, it's skyline covered in glass skyscrapers with monorails arcing between important buildings, this is one of the most technologically advanced cities in the world. It was always home to the prestigious Argent University of Science, but the city truly grew after a normally horrible accident. Research into the metahuman gene in the late 70s went wrong and polluted the soil and water in the area. Nearly 1 in 4 people born in the city are born with the metahuman gene. People flocked here hoping to give their future generations a better life. By the 90s, many tweens began manifesting powers and the city practically became a warzone. It was here that the concept of superheroes and supervillains became widespread. Those who didn't go mad with power found themselves using their powers to improve the city in the 2000s, leading it to the grand state it's in now.
St. Vladimir - This Minnesotan city and the surrounding suburbs are more important to the world than most realize. While the mundane world knows of the powerful Russian mafia which seems to control the area, few know that these mafiosos are monster hunters. The city is silently in a feud between the hunters, vampires, and the black magic practitioners who flock to the city. Wendigos and ghouls lurk through the alleyways while vampires control many large businesses. The only reason the monsters remain is because of the structure that has formed, allowing most to obtain the necessary blood, flesh, and (in the warlocks' case) ritual components required for them to stave off death/starvation/their demonic masters.
The Burg - a floating city composed of powerless folks trying to get away from the metahumans, the people there call it the last bastion of humanity if the "superfreaks" ever decide to destroy everything. This city floats around near the Arctic circle and is mostly a lashed together boat city. (u/seriousd6)
Hana - well hidden desert city where the residents (powered and not) all live in harmony under a caring leader who is committed to stop the research into metahuman genetics, and believes that researchers in this field are performing harmful experiments on the people to further their ends. (u/seriousd6)
The Cap - an extremely mechanical city (think steampunk) where a niche metahuman group has decided to band together, this has become a haven for all those with heat-related powers. The price for living is to help run the boilers that power the city, the reward is community and safety in numbers. (Bonus points if it is on or near a volcano) (u/seriousd6)
Willowville- A small USA southern town. In the 1930s a small meteorite crashed and it’s strange ore contaminated the land and water. Generations later children are being born with powers, but the town leaders are doing al they can to keep it secret. (u/ravi95035)
Peninsula City - west coast USA city founded by three supers in the late 1800s that now serves as a sanctuary city for supers. (u/ravi95035)
Nairos - Northern African city protected by the Warriors of Clay (sentient clay golems), a safe haven for supers in that global area. (u/ravi95035)
Salem's Burrow, Kansas- An unassuming farm town in the middle of no where. Most of the roads are dirt with a spartan few asphalt roads. Corn fields as far as the eye can see with an occasional old house or a different crop breaking the rows for a moment before more corn fields. In reality, it hides a troll market with tunnels from every basement and farm house (basically a market that sells everything from legitimate merchandise to slaves to counterfeit goods to black magic rituals schematics). All the farmers are the same entity that can manifest in various forms perfectly who been serving fey folks, supers, humans, and freaks as a cover for the eyes of various "unaligned" and hostile groups though only the most ancient beings know this secret. (u/Th3R3493r)
The Okínihaŋ Reservation: It is a series of reservation Native American Reservation in South and North Dakota. Before the Government and pioneers came, the tribes stretched over the Great Plains. Now on the surface, it is the remnants of various tribes who run an empire of casinos and try to keep their traditions alive. Due to their legal system being different and the state of world, they operate a covert mercenary corps comprised of various "monsters" as most would call them from Lechuza (owl-women who specialized in nighttime recon and target extractions), Skin walkers (various roles from combat to subterfuge), Teihiihan and Nimerigar (supposedly dead formerly cannibalistic races of dwarf-like operators who are now engineering and forensic experts), Kushtaka (otter-men who aid forces in stealth maritime offensives), and various others including a few "Gods from the Time the Earth was new". They cover it up with actors and legitimate conspiracy theorist on the fringes constantly given every direction but the right ones. (u/Th3R3493r)
!!! (pronounced by throwing your hands up and stomping loudly) or Paralite- It is an alien city nowadays. Not like tourist-trap towns, the aliens are there. !!! was secretly founded in 1956 by ⏃⌰⟊⍜⊑⋏ ⋔⏃⋏⌇⍜⋏ (in English, Al'John Manson) a "supposedly" exiled prince of scavenger civilization who brought a ⟟⌇☌⏃⌰⏃⋏⏁⟟⏃⋏ (Isgalantian) warship to the back yard of a doomsday prepper by the name of Jonathon Manson who became his advisor after this superpower of universal translation was found out accident as he cussed the alien warship out in fluent ☊⍜⋔⋔⍜⋏ (Common). After the CIA was tasked to "peacefully" resolve the problem and ⏃⌰⟊⍜⊑⋏ ⋔⏃⋏⌇⍜⋏ made a agreement to help forward technology to bested the Reds (who obtained scraped and damaged tech from the Tunguska event of 1908 and "The Night of Green Lights"), the town became a headquarter for the Black Suits (MiB like organzation) and a safe haven. With the first Cold War ending when the re-release of Grigori Yefimovich Rasputin by an unknown cosmic entity, the town was silently reclassified and became another Silicon Valley under the name Paralite and a embassy for friendly extraterrestrial alien lifeforms. (u/Th3R3493r)
The Arks - it is a secret system of floating city much like the Burg, but, more selective of their population. Supers, Aliens, Freaks, Cryptids and Normals are equally accepted and screened with any possible damning flaws or factors will be grounds of denial or termination if they are compromised after entry. The Arks are attempts as an ultramodern semi-utopia and a backup plan if the sea rising causes the civilization to have go to sea permanently. While organized crime syndicates still attempt to get a foot hold on them, all attempts have been unsuccessful and unprofitable for now. But, as long the Arks are on the horizon and shanty town of boats trail behind them waiting for the day they can take an Ark for their side and to use as a forwarding base for operations. (u/Th3R3493r)
Big Mountain, Nevada (Big Empty or Big MT) - formerly a government ran town that held the "best and brightest that the world had to offer". Long story short, "best and brightest" did not account for morals. So, with blank checks without a concern for ethics, morality, and human rights, It became a refugee full of mad scientist, mutants, mutates, and cyborgs. The current overseer has the town look and play like a sitcom 1950's suburbia minus most of the prejudices with the motto "Est Normalis Nova Impar (The Odd New Normal)". The Government officials supposed to run it were blacklisted for "being communist sympathizers" for various unsupported reasons in McCarthy's Witch Hunts. The town is still running on the funds from selling man-made precious metals and stone while in the guise of an unprofitable dying mining town on IRS records. (u/Th3R3493r)
Carne Quemada, Texas - A small unassuming city founded near several important intersections after the rise of the railroad in America. If there was a head of livestock bound for the East Coast from West Coast, It went through Carney before heading further. On the surface, It is just another drive-by town with the headquarter of a small family ran butcher shop/BBQ joint, but, it is ran by puppet officials controlled a old money family, Navaneeth, that specializes in the Arcane Arts and Dark Arts. The family patriarch is reportedly over 2800 years old but still looks to be in his late 50 and in the body of an Olympian. This family has their hands in the rise and fall of nearly every major meat based company since the apex of Rome. 'Word to the Wise' is do NOT try to spread vegan or animal rights propaganda in the town unless you want to "go missing" and end up as the unquestioning "circuitry" of the eco-friendly automation in a far off slaughterhouse. (u/Th3R3493r)
Capitol City, Ambiguous America - A large, metropolitan city with an Important American Landmark (capitol, museum, etc.). The city magically shifts forms and locations from time to time, leaving the inhabitants with no memory of it. No matter the form or location of the city it always represents an important part of American society. Capitol City exists within its own bubble, where people forget that leaving is an option. Whenever an alien, supervillain, kaiju, or magic-user attacks, chances are, it'll be here. The city has its own stock of good magic-users, superheroes, and military units, but these seem to shift in and out of being depending on the "genre" of the current disaster. In reality, Capitol City was created by a guild of powerful sorcerers who decided there should be somewhere on Earth to absorb disasters. It acts as a magnet for bad things and changes depending on what is needed to protect the rest of the world. (u/relinquisher42)
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
A while ago, me and my mom were going thru Netflix looking for something to watch when the then-recently released Only God Forgives trailer came on. Not too long into the trailer, my mom said “Oh, you’d love this movie,” simply bcuz it has everything I love in a movie: shots with neon contrast, a synth heavy soundtrack, martial arts violence. And that got me thinking, what are the elements in movies that will always get me interested? I kind of made this by taking bits and pieces from other movies that I liked, moreso than picking one movie with everything. I’d love to discuss your own formulas and whether or not these holy grails exist, so post your own. Setting: Los Angeles seems to be my go-to for movies. Almost every movie running the gamut from The Big Lebowski to Blade Runner to The Fast And The Furious to Pulp Fiction, the city of Los Angeles always seems to be a character besides the cast, with simple lines such as “Marcellus doesn’t have friends in the Valley” adding as some extra exposition. Besides that, I grew up in and around Asia, so an Asian setting such as Tokyo is always interesting to me. Bonus points for cities that aren’t as prominent in movies like Bangkok, Manila or Jakarta. Plot: I love heist movies, especially if there’s some sort of parallel story, kind of like Mickey’s bare-knuckle fight being a cover for the assault on Brick Top. There’s a lot of crime movies I really enjoy, from fun romps like The Art Of Steal to grittier affairs like Drive. Dialogue: I was a bit split on this bcuz as much as I love banter in movies, the silent protagonists in most Ryan Gosling movies has really grown on me. I think there’s a balance here I’ll get into later, but movies directed by Guy Ritchie and Quinten Tarantino can really hit this balance well. Pacing: Mad Max: Fury Road is the best paced movie I’ve ever seen, besides maybe Raiders Of The Lost Ark. I love the premise of an hour out and an hour back and I don’t think we see this enough in movies. There’s a lot that tend to either fly as fast as it can and burst apart at the seams or trudge unremarkably and try to manage keeping attention. Fury Road made me feel like I didn’t waste my day but I also got my money’s worth. Soundtrack: In my opinion, Vangelis’ Blade Runner soundtrack is the most beautiful soundtracks ever and I’d love to have an ambient synthesizer-heavy soundtrack that fits the neon-soaked settings I mentioned prior. I love music and I think Baby Driver and Reservoir Dogs playing the music on the radio is such a cool touch. Having that underlying electronic soundtrack mixed with some licensed music from car radios that reflect the characters’ personalities would be incredible. Casting: I mentioned the balance before between banter and silence, but I also want a diverse cast. I’m black, but diverse doesn’t mean throw a black guy in and we’re good. It means having multiple ethnicities, regions, looks, genders and orientations represented. But you can’t try too hard. In this case, Los Angeles and Hong Kong allow for very unique groups represented in cities that are hubs for business. Sleeping Dogs is an excellent example of this, there’s a British character, a few black guys, Americans, Chinese, and DLC implied more characters from New Zealand, Japan and Thailand. Other: I like cars, especially if we can see the personality of the character thru their cars. The later Fast Saga movies do an excellent job of telling you what a character is like and I haven’t really seen that much in any other movie. I also like violence, but I’ve noticed realistically gory violence isn’t really my thing. John Wick is pretty much exactly what I enjoy as far as gunplay, that and The Raid’s martial arts takes are damn near perfect. If someone made a movie that took place in the first hour of getting a heist crew together in Los Angeles to rob a casino in Hong Kong during an MMA fight and the fallout of that heist nearly failing, that might be my new second-favorite movie of all time.
An Adventure esque structure with three playable characters (Modern, Classic, Shadow).
Spring 20XX
After the events of Lost World, Eggman discovers the Phantom Ruby come to him from Mania. After experimenting with it for a long time (Including prototype copies), he uses its power to start taking ovewiping out the human countries from Unleashed and Adventure.
GUN, losing troops, decides to call on hired gun Mercs for soldiers against Eggman. The leading one being the Jackal Squad, led by Hunter the Jackal.
The Jackal Squad goes to investigate an Eggman facility in Mystic Jungle. They lose contact and GUN sends Team Dark in to retrieve them.
SHADOW STAGE 1 – EGGMAN’S FACILITY
The stage from Episode Shadow. Its short length works for an opener, and it provides the basis for the story.
Shadow in this stage is like Modern Sonic, but no boost. Wispons yet to be introduced.
The Phantom Ruby massacres the Squad, and leaves Hunter injured and infected. Shadow teleports him out but can’t save the others, leaving him bitter at Shadow.
Hunter begins having visions of the Ruby and becomes obsessed.
Shadow is sent to the Chemical Plant to investigate Eggman’s plans, and once again encounters the Phantom Ruby.
SHADOW STAGE 2 – SPACEPORT
Wispons get introduced. Already one of the better stages in the game, not a whole lot of changes.
Hunter’s visions get worse, and he starts to see the Phantom Ruby bringing his comrades back to life.
Team Dark is tasked with leading a full assault on Eggman’s main base in the volcanic region. They take Hunter with them due to his knowledge of the region.
SHADOW STAGE 3 – IMPERIAL TOWER
Again, not a lot of change, but slightly more difficult and longer.
Hunter witnesses the Phantom Ruby and betrays Shadow to take it when Eggman reveals it can be used to warp reality to bring his friends back.
SHADOW BOSS 1 – HUNTER THE JACKAL
Essentially the Avatar Infinite Fight.
He sends Shadow into a reality of torture. He becomes Infinite.
SHADOW STAGE 4 – VIRTUAL REALITY
Same stage, with one change. It has no end. It goes as a time limit counts (Rank based on how far you can get).
Shadow’s mind is trapped in the alternate reality for six months.
Infinite leads an assault for Eggman on the last major GUN stronghold, a city in the West of the last continent standing.
Sonic having received word from Rouge goes there to stop him.
SONIC STAGE 1 – SUNSET HEIGHTS
This level is easy, so it works as the opener of a playthrough.
Sonic controls closer to Generations, with the drift and everything.
Infinite uses the Ruby to bring back several past foes, and controls Shadow’s unconscious body to fight Sonic.
Sonic is brutally beaten and taken by Eggman.
Eggman’s conquest is complete.
Fall 20XX
Classic Sonic finally arrives from Mania in Green Hill. BUT wreckage of Titanic Monarch follows and plays a role in the stage.
CLASSIC STAGE 1 – TITANIC HILL
Better control, better music, better challenge.
He runs into Tails, who has gone full vigilante rouge since Sonic’s “death” and has a feud with Knuckles (Resistance leader from the Forces Prequel Comic story).
Tails brings him to the Resistance, but before leaving receives word that something is happening at the Death Egg.
SONIC STAGE 2 – EGG GATE
Basically, same stage but longer and with no QTEs.
Sonic begins escaping but witnesses several Resistance fighters go down at the Death Egg, further darkening Sonic’s already bruised persona.
SONIC BOSS 1 – PHANTOM ZAVOK
Same fight.
Classic Sonic follows tails in a strike on the outskirts of the Empire Fortress.
CLASSIC STAGE 2 – IRON FORTRESS
NO AUTOSCROLLING.
But keep the circle gimmicks.
Classic and Tails encounter Chaos guarding the Fortress.
CLASSIC BOSS 1 – PHANTOM CHAOS
They fight Chaos in a 2D boss fight. Idk, some new idea.
They discover from the computer system that Sonic escaped and fell to the Chemical Plant.
SONIC STAGE 3 – NETWORK TERMINAL
This level is fine as is, just maybe some more challenge.
Sonic uses the computer to alert the resistance that he’s alive, but he also witnesses Infinite heading toward the Mystic Jungle and gives chase.
Classic and Tails arrive at the plant but are too late.
CLASSIC STAGE 3 – DATA PLANT
Classic Chemical Plant, but better and with better music.
Sonic arrives at Mystic Jungle, and witnesses Silver being beaten by Infinite.
SONIC STAGE 4 – LUMINOUS FOREST
More obstacles, longer length.
SONIC BOSS 2 – INFINITE
Same boss fight, which was really cool.
Classic and Tails arrive in the Jungle, with Classic sensing and picking up Silver’s Phantom Ruby prototype.
CLASSIC STAGE 4 – CASINO FOREST
Make it an actual stage.
Infinite senses Shadow resisting his will, so he locks Shadow’s real body away and creates a duplicate.
The Sonics meet up and realize that the Phantom Ruby is a manifestation of the time and space fabric that the Time Eater ripped open and is manipulating both realities in an attempt to bring both timelines back together.
They get word that Phantom Shadow has appeared in the city.
Shadow breaks from Phantom Ruby control.
SHADOW BOSS 2 – PHANTOM MEPHILES
Shadow’s manifestation of his inner evil that Infinite uses is in fact Mephiles the Dark. With a very similar boss fight. Only now with Wispons.
Shadow breaks out of confinement and heads to the City.
Classic Sonic and Tails encounter Metal Sonic.
CLASSIC BOSS 2 – PHANTOM METAL
2D fight a la Generations but make it somewhat different.
Sonic goes off to fight the Phantom Shadow.
SONIC STAGE 5 – ENEMY TERRITORY
Similar stage to where he started, but more difficult and longer.
SHADOW STAGE 5 – PARK AVANUE
Already a pretty fun stage, make it longer and more difficult.
SONIC BOSS 3 – PHANTOM SHADOW
Make it a good version of an SA2 character battle.
Shadow shows up and finishes off his Phantom. He explains everything to Sonic, and realizing that it’s been 6 months, alerts him that Eggman’s ultimate plan with the Ruby is yet to come.
CLASSIC STAGE 5 – GHOST TOWN
Classic Sonic goes through the decimated town to catch up to Eggman in the distance but ends up using the Ruby prototype to fix the City.
Better level design.
They formulate a multi-tiered attack on Eggman’s last strongholds. Classic and Tails try to research the prototype Phantom Ruby.
SONIC STAGE 6 – LOST VALLEY/ARSENAL PYRAMID
Parts of both combined to make one long, satisfying stage.
Shadow goes to the Death Egg, to liberate remaining prisoners (Including a powered down Omega).
SHADOW STAGE 6 – PRISON HALL
Similar, but harder.
Classic and Tails realize that they can supercharge the Prototype Ruby with the Master Emerald (Used as the Death Egg’s power source) and bring back the world.
Shadow disagrees with the plan, instead wanting to use the Prototype to save what’s left of Hunter’s soul, hoping that he will reveal the good in himself and use the real Ruby to do the right thing.
Both Sonics and Tails disagree, revealing that at that point they see no hope for Hunter (A nice reversal of Sonic and Shadow’s personas, with Shadow trying to see the good in Hunter).
Sonic goes rouge, wanting to finally finish off Infinite, believing they must do whatever is necessary to save the world.
SONIC STAGE 7 – METROPOLITAN HIGHWAY
Same stage, but longer, more difficult, and with Infinite attempting to mess with Sonic, but Sonic ultimately getting through to the Empire Fortress.
Shadow goes after him, hoping to reveal Hunter’s true soul by taking the Prototype from Tails, who comes to his senses.
Classic goes to the Death Egg to retrieve the Master Emerald and destroy the station once and for all.
SHADOW STAGE 7 – CAPITAL CITY
Same stage, with Infinite messing with him and the resistance. Many lose their lives, including Silver and Espio.
CLASSIC STAGE 6 – DEATH EGG
Same stage.
SONIC STAGE 8 – MORTAR CANYON
Much harder, but same general layout.
Sonic finally encounters Eggman, ready to end him once and for all.
SONIC BOSS 4 – EGG DRAGOON
Combined ideas from Egg Dragoon fights across the different games.
CLASSIC BOSS 3 – PHANTOM KING
Heavy King from Mania.
Similar fight but crazier.
SHADOW BOSS 3 – INFINITE
Much harder version of his first Infinite fight.
Shadow finally thinks he has the upper hand and tries to get through to Hunter. But Hunter is long gone, replaced by only the will of the Phantom Ruby. In the process, he nearly kills Rouge and in fact kills Knuckles.
Shadow succumbs to his violence and kills Infinite. But in reality, all he did was let loose the power within the Phantom Ruby, which sends all the heroes into Null Space.
NULL SPACE (FINAL STORY)
Shadow wakes up in Null Space with only a piece of the prototype with him.
FINAL STAGE 1 – NULL SPACE
Null Space aesthetic, but Shadow running through broken pieces of his past (ARK, Radical Highway, Westopolis, Metropolis).
He finds Classic, and they continue onwards.
FINAL STAGE 2 – NEGATIVE ZONE
Broken pieces of Sonic Mania stages, including Studiopolis and Press Garden.
They come across another piece of the Prototype.
Modern Sonic wakes up elsewhere in Null Space, witnessing his past, as well as events he doesn’t remember (Mania).
FINAL STAGE 3 – OBLIVION REALM
Pieces of Modern Stages, ending with Crisis City, which Sonic doesn’t remember.
Sonic finds his own Prototype piece and begins witnessing all the events that have occurred due to time travel. Solaris, Time Eater, Mania, Forces, ending with him witnessing himself kill Eggman. Sonic comes to his senses and regains his optimism.
They all discover that the Ruby only exists because of repeated time travel.
They all meet up, attempting to unite the pieces to exist Null Space, but encounter the Phantom Ruby’s manifestation.
FINAL BOSS 1 – PERFECT INFINITE
Combination of Infinite, Time Eater, and Solaris.
The power of the Ruby combined the Prototype pieces, and they escape.
SPRING 20XX
They arrive shortly after Hunter trapped Shadow in the VR realm, in Metropolis. Classic is suddenly missing (In his dimension) with the new ruby, and Shadow and Sonic’s present selves dissipate.
FINAL STAGE 4 – ESCAPE FROM NULL SPACE
Same level as final game essentially, but harder.
FINAL BOSS 2 – INFINITE THE JACKAL
They fight infinite in a similar vain to his final fight in the main game.
Start in Metropolis, end in the Fortress.
Sonic and Shadow both recount their own struggles with the inner darkness, and they get through to Hunter, who uses the Old Ruby to bring back all the places Eggman destroyed (Montage of people like GUN Commander and Professor Pickle reappearing).
Eggman suddenly appears with a new weapon, taking the Ruby with him and seems to get the upper hand on Sonic and Shadow. Suddenly, Classic Sonic, Tails, Knuckles, Mighty, and Ray (From Encore’s story) all reappear with the new Ruby (Now filled with their positivity). Both Sonics and Shadow use the Ruby to transport them and Eggman into Null Space for one last battle.
FINAL BOSS 3 – EGG PHANTOM
Similar final boss, but more challenging.
They use the New Ruby to destroy the old one, with Sonic reaching out and grabbing Eggman before Null Space collapses.
The timeline begins to reset. The Classic Characters all return to the past, and the timelines merge, with Modern Sonic remembering Mania and Modern Mighty showing up.
Eggman is put into GUN custody. Shadow is back with his surrogate family, and the day is saved. Knuckles returns to Angel Island, Silver returns to (for the first time) a good future, Mighty and Ray go back to the bar, etc.
Eggman breaks out of custody, and Sonic chases after him once again.
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
I averaged out movie ratings from IMDB, Rotten Tomatoes, and Metacritic to get the ultimate top 250 best movies list.
So I was bored and decided to take the top movie lists from IMDB, Rotten Tomatoes, and Metacritic and averaged each movies scores to get one ultimate list of the best movies of all time. I tried my best to keep out movies that had under 75,000 votes on IMDB. I'm shitty at math so my formula isn't nearly perfect, but I think I have come up with a great, organized list of the top 245 movies of all time. I've linked to the IMDB, Rotten Tomato, and Metacritic pages for the top 10 movies. I would have linked to all 245, but that would have been extremely time consuming. You list is below, but you can also view it on letterboxd
242. Lock, Stock, and Two Smoking Barrels - 74.6 Netflix
243. IP Man - 74.6
244. Pirates of the Caribbean: Black Pearl - 74.3
245. Leon: The Professional - 74
Now I've taken the top film from each genre and arranged them into a list:
Action: Pulp Fiction
Adventure: Lawrence of Arabia
Animation: Spirited Away
Biography: Schindler's List
Comedy: Dr. Strangelove
Crime: The Godfather
Drama: Seven Samurai
Fantasy: Lord of the Rings: Return of the King
Horror: Psycho
Mystery: Pulp Fiction
Sci-Fi: Metropolis
War: Apocalypse Now
Western: The Good, The Bad, and the Ugly
Edit: I added links to Netflix and Hulu. Edit 2: Made list on letterboxd and added the link. Edit 3: Added a couple of movies that were suggested in the comments. Edit 4: Added more movies. Edit 5: Holy shit I got gold.....twice. Thank you kind strangers. Edit 6: RIP Inbox Edit 7: Wow. Top post in movies.
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
MAME Testers Bugs Fixed
06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked: Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked), The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked), Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked), Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: 221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version), The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients, Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge, The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction, Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart: Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia [Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom: Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM, Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printeplotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl, Epic Pinball: Enigma [ArcadeShadow]
Tågplusguiden - Vinter–Våren 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz: Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1 [Patrick Mackinlay]
lynx: Weltenschlächter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03), Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07), Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11), Load'N'Run 2ª época (Spain) (Issue 00), Load'N'Run 2ª época (Spain) (Issue 01), Load'N'Run 2ª época (Spain) (Issue 02), Load'N'Run 2ª época (Spain) (Issue 03), Load'N'Run 2ª época (Spain) (Issue 04), Load'N'Run 2ª época (Spain) (Issue 05), Load'N'Run 2ª época (Spain) (Issue 06), Load'N'Run 2ª época (Spain) (Issue 07), Load'N'Run 2ª época (Spain) (Issue 08) [SPA2, RetroLEL, Jander, ICEknight]
uzebox: Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan, Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique: Dòngwù Sēnlín (version 8), F-Zero X Wèilái Sàichē (manual, version 2), F-Zero X Wèilái Sàichē (manual, version 4), F-Zero X Wèilái Sàichē (trailer), F-Zero X Wèilái Sàichē (version 3), iQue Club (version 1), iQue Club (version 2), iQue Club (version 3), Mǎlìōu Kǎdīngchē (manual, version 2), Mǎlìōu Kǎdīngchē (manual, version 6), Mǎlìōu Kǎdīngchē (trailer), Mǎlìōu Kǎdīngchē (version 4), Mǎlìōu Kǎdīngchē (version 5), Mǎlìōu Yīshēng (manual, version 2), Mǎlìōu Yīshēng (manual, version 4), Mǎlìōu Yīshēng (trailer), Mǎlìōu Yīshēng (version 4), Rèntiāntáng Míngxīng Dà Luàn Dǒu (manual, version 1), Rèntiāntáng Míngxīng Dà Luàn Dǒu (version 5), Shuǐ Shàng Mótuō (manual, version 2), Shuǐ Shàng Mótuō (manual, version 4), Shuǐ Shàng Mótuō (trailer, version 1), Shuǐ Shàng Mótuō (trailer, version 2), Shuǐ Shàng Mótuō (version 4), Shén Yóu Mǎlìōu (manual, version 2), Shén Yóu Mǎlìōu (manual, version 6), Shén Yóu Mǎlìōu (trailer, version 1), Shén Yóu Mǎlìōu (trailer, version 2), Shén Yóu Mǎlìōu (version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 2), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (manual, version 4), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (trailer), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 1), Sàiěrdá Chuánshuō: Shíguāng zhī Dí (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804), Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104), Dora - Tag des Zwillings (Germany) (80-250804), Für immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004), Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany), Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verföhnt (Germany) (80-251704), Team Umizoomi - Die große Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64: Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509), Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2), Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype), ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525), International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"), Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1), Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier), SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia), Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype) [FakeShemp]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly, Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas, Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan, Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid, Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo, Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark, Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery, Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies, Spongebob Squarepants Grand Price Winner!, Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot, Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip] Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der König der Löwen (Germany), Peter Pan (Germany), Winnie Puuh - Ein stürmischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish), Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA), The Lion King - The Lion King / The Lion King II - Simba's Pride (USA), SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA), Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
floptool: Added OS9 disk format. [68bit]
bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
Added disassembly override for OS9 system calls.
Added OS9 Level 1 version 1.2 BIOS option.
tti.cpp: Made the two firmware revisions BIOS options. [AJR]
sdk85.cpp improvements: [AJR]
Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
Added optional TTY interface.
Added vectored interrupt and soft reset buttons.
Improved accuracy of button labels and changed default key mappings.
jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
naomi.cpp: Made “Gun Sense” board used by hotd2 a separate device. [AJR]
wd_fdc.cpp updates: [AJR]
Predicate command completion interrupt on busy flag having been set.
Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
i8279.cpp updates: [AJR]
Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
Corrected keyboard scan rate and logging thereof.
goodejan.cpp updates: [Angelo Salese]
Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
Added difficulty DIP switches
Converted to raw screen timing parameters.
toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
subsino2.cpp: Fixed missing ron button. [Angelo Salese]
Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
armedf.cpp updates: [cam900]
Converted to use single-pass priority drawing for sprites.
Fixed I/O writes for systems without NB1414M4.
Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
sound/msm5205.cpp updates: [cam900]
Added support for MSM5205 10-bit DAC.
Derive timing and sample rate from input clock
Updated notes.
video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing. [Ryan Holtz, David Haywood, smf, O. Galibert]
machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
If you need a good Casino near Arkansas City, contact OSAGE CASINO. Call them at (918) 885-2990. Read more about OSAGE CASINO in HOMINY, OK. Seven Clans Paradise Casino. Seven Clans Paradise Casino is located approximately 34 miles from Arkansas City. They're one of the best on the market. Their phone number is (580) 761-6444. The most accurate list of casinos in and Near Little Rock, Arkansas. Find addresses, read reviews and get the best offers! By continuing to use the site, you are agreeing to our use of cookies in order to provide you the best possible experience. Opened in 1974, the Harrah’s Louisiana Downs features an Horseracing track and a casino in Find Local Casinos Near You in 2021 - Use our complete Local Casino Finder to quickly see all local & land-based casinos in the United States today. 2.2 PlaySunny is operated by Dazzletag Entertainment Ltd 2010 - Licensed and regulated by the Malta Gaming Authority Casino Near Ark City (MGA) under licenses Casino Near Ark City MGA/CL1/711/2010 and MGA/CL3/711/2010, both issued on 24th August 2011, and license MGA/CL1/1133/2015 issued on 19th February 2016. Casino Near Ark City Ks Free Spins: Casino Near Ark City Ks Available after deposit bonus is redeemed/lost, credited as £2 bonus. MONOPOLY Live only. 1x wagering and Max bonus bet of £5 applies to winnings, 7 days to accept Casino Near Ark City Ks & 7 days to complete wagering, maximum Casino Near Ark City Ks withdrawal from winnings is £200 Arkansas Casinos and the Biggest Casino City in Arkansas. Arkansas has a total of 6 casinos and pari-mutuel facilities at your disposal which are spread out across 4 cities throughout the state. The city with the most is Pine Bluff with 2 casinos. Image of Oaklawn Park Racing & Gaming in Arkansas. With one swipe of your Q Club card, you’ll discover that every play is a winning play and the more you play, the more benefits you earn. Enjoy VIP rock star treatment from the moment you arrive — express valet services, dining discounts, exclusive event invites — all for Very Important Players like you. Arkansas City Casino Hotels Near Top Attractions. Cowley College (2.21 mi) Spring Hill Park (0.27 mi) South Central Kansas Medical Center (1.45 mi) Hawksbill Crag (1.26 mi) Dexter Christian Church (18.5 mi) Ireland Hall (2.11 mi) La Hacienda Buffalo Ranch (1.42 mi) Receive a 100% match on your first deposit at Casimba, all Casino Near Ark City the way up to £500! You will also receive 50 free spins to enjoy. You will also receive 50 free spins to enjoy. RESPONSIBLE GAMING: We at Aboutslots.com are not responsible for any losses from gambling in casinos linked to any of our bonus offers. Down Home Fun at Native Lights Casino. If you’re looking for a down home gaming experience with a wide variety of games come experience the adorable Native Lights Casino located in Newkirk, OK. Meet our friendly staff with customer service that can’t be beat. Plus, enjoy delicious food and drinks at the Buffalo Grill & Lounge.